ionnero.blogg.se

Chainmonsters steam
Chainmonsters steam




chainmonsters steam

Good timing will give opponents the opportunity to make a comeback. I am also hoping that Stamina Points become a pivotal part of the PvP as it is in Temtem, where ideally, a monster is unable to stay out in the field spamming the same move unpunished. With this in mind, I also expect the game to be intrinsically well-balanced with chainmons intended for team battles, rather than a bunch of individual chainmons put in a team together, each trying to do their own thing. The elemental reaction aspect is innovative to the genre and allow for a wider variety of team builds and combinations. Personally I am super excited about this battle system! A 2v2 format tends to be healthier in turn-based monster battling games. From other games I have played, the introduction of Stamina Points (as compared to Power Points in Pokemon) adds a much needed layer of strategy. As each ability costs Stamina to use, chainmons will have to restore their stamina if it runs out this can be done by resting, abilities or the use of traits/items. With at least 8 different elements available, I cannot wait to see what all the combinations do (I'm really looking forward for Crystal and Cryo in particular).įlamethrower animation, as seen on Kickstarter Stamina Points: No More Spamming!Īpart from the general base stats of HP, Attack, Defence, Elemental Attack and Defence and Speed, Chainmons also have a seventh stat called Stamina Points. The example we've been given is that if you use a Pyro attack, then follow it with a Hydro attack, the Hydro attack will then trigger an elemental re-action called Vaporize that deals 2x the Hydro damage. Since all battles are 2v2, elemental attacks can have elemental reactions.

chainmonsters steam

The difference is not just a word, but rather the way that elements can be chained. Instead of types that we often see in monster-battling games such as Pokemon and Temtem, Chainmons will instead have elements.

chainmonsters steam

Chainmonsters steam update#

I definitely welcome such feature, especially if it means avoiding a lot of unnecessary wild combat that are nothing but time-consuming.Īncora, as seen on Kickstarter Innovative Combat System Elemental Reactionsī-Side Games have revealed the updated combat system in their February Development Update post. In their Kickstarter campaign, the devs have stated that players will be able to use a fast travel that can take them to previously visited places and friends. Each island is expected to specialise in one of the main elements available: Air, Cryo, Crystal, Electro, Geo, Hydro, Nature and Pyro. Ancora: The 8 Island WorldĪncora, the world in which Chainmonsters takes place in, is divided into 8 islands, each with unique styles. Before I dive into this, I'd like to point out that this information has come from what I read on dev blogs and updates, and as this game as still yet to come out in Alpha, certain things might be subject to change. Today, I would like to let you know what key features sets Chainmonsters apart from all the other games in the genre. With the Alpha coming in April, this is the perfect time for you to discover Chainmonsters.įirst of all, the game will have a story campaign throughout which you can catch, trade and battle over 135 chainmons. Their Kickstarter collected 10 times more than their required funding, with 714 backers pledging €108,765 and crushing several stretch goals, and have already amassed 3,500 registrations. Chainmonsters is an upcoming monster taming MMORPG that is integrated with Flow Blockchain.






Chainmonsters steam